03 August, 2014

It's the end, I think.

Well... It's the end. SA modding don't excite me anymore. I have to finish my M3, but I don't feel that I can do it. If you think you can do it, I can give you it.
I've moved to SLRR modding. You can see my progress here

10 May, 2014

Infernus R-Evolution [Beta - release]

Car completely done using standard San Andreas' Infernus.

  • Completely new, wide bodykit
  • No super  HQ engines like in other mods like that
  • Fully SA-MP compatible (not tested tho)
  • No new txd needed
  • No data needed
  • No damages (for now, it's beta)
  • New rims
  • Materials kept in SA style

Download it Nao!

12 April, 2014

Another M3 progress post...

I've remapped some interior parts:
And... That's all.
Well, I've also done proper collisions (indestructible bonnet fixed), and a flat shadow. I almost have release candidate, but I plan to rework some other things.
It's a NFS: Shift 2 BMW livery (bit edited, it didn't fit very well)

  • ImVehFt ✓ (and HQLM version too ✗ - well, it's ten minute work...),
  • do all parts damage-able ✓
  • do custom data ✓
  • get someone who can (and who will) test that car ✓
  • overwork a bit - make that car two seat, not one like Gr. A one (well, bit custom) ✓
  • rework some textures ✓
  • don't get past 10mb (with full damage, some overwork [super-poly] meshes - 9,68 MB) ✓

01 April, 2014

Smooth ENB settings (by me :D)

That's mine ENB made specially for old, low and mid end PCs.
 My specs:
CPU: AMD Athlon 64 3000+ (1808mHz)
GPU: nVidia GeForce GT620 (1Gb VRAM)
RAM: 2Gb
And it takes about 5 frames when using that ENB (w/o ~27)

17 March, 2014

[W.I.P.] BMW M3 E30: New rim concept

New rim concept. Based on some old racing BBS ones. With three decals, paintable center, chromed out. Keeping in Group A - center lock.
What'chu say about that?