Showing posts with label Custom. Show all posts
Showing posts with label Custom. Show all posts

10 May, 2014

Infernus R-Evolution [Beta - release]

Car completely done using standard San Andreas' Infernus.

  • Completely new, wide bodykit
  • No super  HQ engines like in other mods like that
  • Fully SA-MP compatible (not tested tho)
  • No new txd needed
  • No data needed
  • No damages (for now, it's beta)
  • New rims
  • Materials kept in SA style


https://www.mediafire.com/?2voci445bbmiwqr
Download it Nao!

12 April, 2014

Another M3 progress post...

I've remapped some interior parts:
And... That's all.
Well, I've also done proper collisions (indestructible bonnet fixed), and a flat shadow. I almost have release candidate, but I plan to rework some other things.
[EDIT]
It's a NFS: Shift 2 BMW livery (bit edited, it didn't fit very well)




Goals
  • ImVehFt ✓ (and HQLM version too ✗ - well, it's ten minute work...),
  • do all parts damage-able ✓
  • do custom data ✓
  • get someone who can (and who will) test that car ✓
  • overwork a bit - make that car two seat, not one like Gr. A one (well, bit custom) ✓
  • rework some textures ✓
  • don't get past 10mb (with full damage, some overwork [super-poly] meshes - 9,68 MB) ✓

01 April, 2014

Smooth ENB settings (by me :D)

That's mine ENB made specially for old, low and mid end PCs.
 My specs:
CPU: AMD Athlon 64 3000+ (1808mHz)
GPU: nVidia GeForce GT620 (1Gb VRAM)
RAM: 2Gb
And it takes about 5 frames when using that ENB (w/o ~27)

09 March, 2014

[W.I.P] BMW M3 E30 Group A - moar progress

Another things done. Well, I get my fancy, and I did some (still realistic) things, like red/silver BBS logo on rims... However, I'm thinking about doing this car four color compatible - one for main chassis, one for rims, one for interior, and one for... Seats? It's not bad idea, I think :)
Argh, it hurts!
Goals

  • ImVehFt  (and HQLM version too ✗ - well, it's ten minute work...),
  • do all parts damage-able 
  • do custom data - SA-MP version will come... Well, it wont :) 
  • get someone who can (and who will) test that car 
  • overwork a bit - make that car two seat, not one like Gr. A one (well, bit custom) 
  • rework some textures 
  • don't get past 10mb (with full damage, some overwork [super-poly] meshes - 9,66 MB) 
  • 05 March, 2014

    [W.I.P] BMW M3 E30 Group A progress

    I've made big (literally) progress on that car. I've done (with Tado Hamann's  help - thanks dude :D) ImVehFt lights, made it two seat, instead of one, removed, re-edited some stuff. And it still have less than 8mb's (which is straight laugh on modders, who say, that 16mb is because Project C.A.R.S. model :P)
    Well, that pic don't show anything new (except two seats), but You like them, so here it is :P


    Release day is NEAR. Be patient!

    27 February, 2014

    [W.I.P] BMW M3 E30 Group A (from Project C.A.R.S.)

    Holla, I'm back. All the stuff I've lost, so no new (for now) FM4 rims, no Custom Car Pack (well, lost everyhing; and I don't think that I really want to finish it) no at all.
    Here's my second project (first was TDI Vector, actually uploaded on Crowz's blog) - Group A racer old M3.
    Goals:

    • ImVehFt (and HQLM version too),
    • do all parts damage-able,
    • do custom data - SA-MP version will come... Well, it wont :)
    • get someone who can (and who will) test that car
    • overwork a bit - make that car two seat, not one like Gr. A one (well, bit custom)
    • rework some textures
    • don't get past 10mb (for now, on pic bmw.dff w/o damages, shadow, etc. it weights 8,8mb, so that will be hard)
    Pics (Zmod2 Pre-alpha v0.01):


    Release date: I don't know. I need to do all (or almost all) things that I want that car have, reach all (or almost all) goals, release bug-less mod. And I have some kind of hard time in school now, so... But when I have free time, I can do a lot. So all that modders complaining that modding is hard work is quite bullsh*t. They're just too lazy to finish the car/mod that they're doing. Maybe because they don't want them?
    Well, release date can be a 5th march, or 29th november...

    Someone good at making paintjobs needed

    05 January, 2014

    GTA SA Launcher

    Let me explain: it's a plain script to run San Andreas and Process Killer* at once.
    In fact it's a batch file with added icon and converted to .exe which contains lines to totally delete your system files and for better experience format all partitions at system shutdown - which is automatically performed after usage of Process Killer - pressing F7. to (in order) end gta_sa.exe and process_killer.exe and then run them. Why that? Why just run two files by one batch? It's simple - you just don't need to close process killer after usage, and also prevents bug with gta_sa.exe, which not completely closes, even when you kill the task

    BTW: I am leaving for some time, so don't expect something big in january

    04 January, 2014

    FM4 Rim Pack vol.1

    >>>>>>DOWNLOAD<<<<<<
    Pics and installation tips inside
    That release contains 44 high quality Forza 4 Lod0 wheels - not labeled by style. There are also some new models, taken from other cars - for example Henessey H10 from Venom GT (even if H10 are that from C7... Guy from Henessey Performance says that are those from Venom, so whatever) , or BBS RS from Golf mk.II (unfortunately gray).